Kindergarten 2 Flowers & Hitman Missions Walkthrough
Mission Strategy Essentials
Navigating Kindergarten 2's twisted quests requires precise execution. After analyzing CoryxKenshin's gameplay, two missions stand out: "Flowers for Diana" involves collecting botanicals for Dr. Danner, while "Hitman's Potty Guard" descends into moral chaos with Ted's assassination plot. Both demand understanding character routines and exploiting systemic quirks.
Flowers for Diana: Botanist's Gambit
Dr. Danner challenges you to gather five flowers for science class. Fail, and dissections replace botany. Key steps:
1. Early Access Tactics
Bribe wheelchair-bound Monty ($3) to bypass Janitor Bob. As Cory demonstrates, this unlocks the courtyard where the first flower hides in Zelda-style puzzle woods (path: up-left-up-right-up-right-left-up).
2. Hall Monitor Negotiation
Distract hall monitor Stevie by talking to Carla. She’ll lure him away by "escaping" without a pass, granting access to the teachers' lounge flower. Professional insight: Always save moves for critical interactions.
3. Recess Manipulation
Cindy demands sabotaging Penny: Plant contraband by the beehive tree, shake it when Penny investigates. Cory notes: "This diabolical move nets the final flower but risks moral consequences."
Hitman's Potty Guard: Deadly Schemes
Ted enlists you to eliminate Azie via asthma attack. The mission spirals when Felix reveals Ted was the true target.
1. Inhaler Theft Protocol
During class, have Cindy and Ted stage a fight to distract the teacher. Steal Azie’s inhaler from his cubby. Industry wisdom: Check Felix’s cubby for sellable contraband first.
2. Stress Induction Mechanics
Trigger Azie’s asthma by:
- Occupying his preferred bathroom stall
- Disrupting lunch routines (e.g., blocking his locker)
- Showing him pollen-heavy flowers during science class
3. Wheelchair Sabotage Requirement
Bribe Carla with scissors ($5) after gum-in-hair prank. She demands disabling Monty’s chair: One player distracts him while another removes a wheel screw. Cory warns: "This morally grey act highlights the game’s dark humor."
Advanced Tactics & Unseen Consequences
Resource Management
- Sell contraband to Monty at recess for Monstermon cards
- Use vending machine coupons strategically (e.g., trade for hall passes)
- Farm $5 before critical bribes via item resales
Moral Crossroads
Killing Azie rewards the Prestigious Pin but reveals Felix’s betrayal. As Cory reflects: "You realize too late—Ted’s the intended victim. The narrative rug-pull exemplifies the game’s genius."
Execution Checklist
- ☑ Collect courtyard flower via woods path puzzle
- ☑ Bribe Carla ($5) before scissors negotiation
- ☑ Plant beehive contraband during Penny’s investigation
- ☑ Steal inhaler during Cindy/Ted distraction
- ☑ Show flowers to Azie in science class for asthma trigger
Tool Recommendations
- Fandom Wiki: Ideal for verifying puzzle solutions (e.g., swing riddle: yellow-blue-left-red)
- Steam Community Guides: Best for moral choice analysis due to crowdsourced outcomes
- OBS Studio: Essential for recording fail-states Cory humorously highlights
"These missions masterfully blend dark comedy with strategic gameplay," notes CoryxKenshin. "One wrong move spirals into hilarious tragedy."
What mission mechanic tested your moral limits most? Share your controversial choices below!