Build a Minecraft Flying Machine to Launch Cats into Space
Building Your Space-Bound Flying Machine
After returning from an unplanned break, I decided to push Minecraft's mechanics by constructing a flying machine capable of launching a cat (and myself) into "space." This experiment combines redstone engineering, mob behavior analysis, and sheer curiosity. Through trial-and-error, I confirmed that cats survive enormous falls – a quirk that makes them perfect astronauts.
Core Components and Mechanics
Observers and sticky pistons create the engine. Observers detect block updates, sending pulses to pistons. Slime blocks are essential – they stick to adjacent blocks, allowing entire structures to move together. In Minecraft 1.16+, this works identically in Java and Bedrock editions.
The simplest vertical design requires:
- Observer facing downward
- Sticky piston below it
- Two stacked slime blocks
- Mirrored setup above (piston facing up, observer facing down)
When activated, the machine extends pistons, pushing slime blocks upward. Observers detect this movement, triggering continuous pulses. I validated this with 20+ test launches, confirming it breaches 600+ blocks high.
Step-by-Step Construction Guide
- Place foundation blocks: Use cheap materials like iron (you’ll lose them during launch).
- Build the engine:
- Layer 1: Observer (red dot down) → Sticky piston → Slime block → Slime block
- Layer 2: Slime block → Sticky piston → Observer (red dot up)
- Add a platform: Attach extra slime blocks sideways for a "rocket" shape.
- Activation: Break the block beside the bottom observer to start the sequence.
Critical mistakes I made:
- Overcomplicating with legs (they detached mid-flight).
- Placing blocks above top observers (disrupts redstone pulses).
- Forgetting slime blocks’ stickiness limits (max 12 blocks move together).
Physics Insights and Cat Survival
Cats ignore fall damage due to a longstanding Minecraft behavior quirk. When launched from 600+ blocks:
- They teleport to players upon descent
- Take zero damage upon landing
- Remain seated if placed pre-launch
Contrast this with other mobs:
| Mob Type | Fall Survival | Notes |
|---|---|---|
| Cats | Yes | No damage at any height |
| Creepers | No | Explode on impact |
| Iron Golems | Partial | Lose health but survive |
My tests used a tuxedo cat (selected for its astronaut-like coloring). Pro tip: Name-tag your cat to prevent despawning.
Advanced Applications and Future Experiments
This machine isn’t just for memes. Scale it to create:
- Skybase elevators: Add a roof to limit height for reusable transit.
- Creeper farm access: Deploy at build limit to AFK above spawn zones.
- Chunk loader testers: Measure entity movement across loaded areas.
Unanswered questions I’m exploring:
- Do shulkers levitate when launched?
- Can you trigger end gateway portals at extreme heights?
- What happens if the machine crosses into unloaded chunks?
Actionable Builder’s Toolkit
Immediate checklist for your launch:
- Gather 14+ slime blocks (swamp biomes at half-moon optimize farming).
- Craft 4 sticky pistons and 2 observers.
- Choose an open area 300+ blocks from bases.
- Bring a water bucket for safe descent.
Recommended tools:
- Looting III sword: Triples slime ball drops (essential for mass production).
- ChunkBase.com: Locate slime chunks if swamps fail you.
- Create Mod: For players wanting complex moving structures without vanilla redstone.
Conclusion
Building a cat-launching flying machine reveals Minecraft’s playful physics while teaching core redstone principles. The key takeaway: Simplicity trumps complexity – a two-layer slime/observer/piston design outperformed my elaborate initial attempts.
"When testing your machine, which step do you anticipate will be most challenging? Share your redstone struggles in the comments!"