GTA Online New Missions: Bobcat Security, Group A & Quickie Farm Tested
Are GTA Online's New Missions Worth Your Time?
If you've been grinding GTA Online's latest DLC, you've likely spotted the Bobcat Security, Group A, and Quickie Farm missions. Like many players, you're probably wondering: do these activities actually deliver decent payouts? After analyzing an hour-long gameplay test, I can confirm these missions suffer from critical flaws. While they offer some value through trade price unlocks, their core money-making potential is shockingly low. Let's break down exactly what you get—and why you'll likely skip these during regular payout weeks.
Mission Breakdown & Earnings Analysis
Bobcat Security & Group A Deliveries
These nearly identical missions involve driving armored trucks while protecting fragile cargo. During testing:
- Base payments averaged $18,000-$20,000 per run (reduced by collisions)
- NPC attackers constantly damage cargo, but player griefers are the real threat
- Short routes (under 2 miles) took ~3 minutes, making hourly earnings ~$185K without bonuses
- The $200K weekly challenge bonus significantly inflated results—don't expect this regularly
Quickie Farm Medical Supply Runs
This mission uses the Sentinel GTS sports car for timed deliveries:
- Payments start at $7,500 and scale poorly ($32.5K for 6 deliveries in 11 minutes)
- Unlocks trade price for Sentinel GTS (saving $543,000)
- More engaging than truck missions but pays less than half of Bobcat/Group A earnings
Key Problems Identified
- Repetitive Gameplay: All missions boil down to "drive from A to B" with minimal variation.
- Low Risk-Reward Ratio: Cargo damage penalties are harsh, yet payouts don't justify the effort.
- Trade Price Traps: Unlocking the Bobcat Security truck (saving $600K) is pointless—it's a slow, impractical vehicle.
When to Consider These Missions
Prioritize Quickie Farm only if:
- You want the Sentinel GTS (it's a top-tier sports car with missile jammer potential)
- Missions appear during 3x payout events (even 2x isn't sufficient)
Avoid Bobcat/Group A unless:
- You're completing weekly challenges
- You're near a mission start point and have no better options
Actionable Checklist for Players
- Skip all three during regular payout weeks
- Grind Quickie Farm ×5 only for Sentinel GTS discount
- Ignore Bobcat/Group A trade unlocks—their vehicles aren't worth it
- Track bonus events—these missions might be viable at 3x$
Final Verdict: Are They Worth It?
Based on the timed test and payout analysis: No. These missions feel like filler content rather than viable income streams. The Quickie Farm's Sentinel GTS discount is the sole bright spot, but even that requires tolerating tedious deliveries. Unless Rockstar boosts payouts significantly, your time is better spent on Heists, Auto Shop contracts, or Payphone Hits.
Which of these missions would you tolerate during a 3x$ event? Share your choice below—I'll respond with optimized routes for that specific activity!