Project Rise Preview: Supercell's New Action RPG Breakdown
Project Rise First Look: Supercell's Mobile Action RPG
After six hours of exclusive pre-alpha gameplay with Supercell's Project Rise, I'm sharing comprehensive insights about this promising action RPG. As an 8-year Supercell Creator with deep genre expertise, I'll break down core mechanics, class systems, and strategic considerations. While this is early development (pre-alpha), the foundation shows significant potential for mobile ARPG enthusiasts seeking quick-session gameplay with depth.
Character Classes and Combat Mechanics
Project Rise features distinct classes with unique skill combinations. Each hero has a primary attack, hold-attack variation, main skill, and subskill:
Barbarian
- Primary: Sword swipe combo
- Hold-attack: Ground stomp (AoE damage)
- Main skill: Charge attack with knockback
- Subskill: Short-range dash with stun
Valkyrie
- Primary: Three-hit combo (final spin attack)
- Hold-attack: Thrown axe (linear projectile)
- Main skill: 360-degree spin attack
- Subskill: Jumping evasion with damage
Archer
- Primary: Single arrow shot
- Hold-attack: Piercing heavy arrow
- Main skill: Triple arrow volley
- Subskill: Evade that marks enemies (increases crit chance)
Fisherman
- Primary: Three-hit fish slap
- Hold-attack: Anchor pull (groups enemies)
- Main skill: Wave knockback
- Subskill: Surfing dash (movement + damage)
Firecracker (Recommended Ranged)
- Primary: Single rocket
- Hold-attack: Explosive AoE rocket
- Main skill: Timed firework bomb
- Subskill: Long flipping evade with rocket damage
Class Selection Tip: Melee enthusiasts should prioritize the Fisherman for superior crowd control, while ranged players will find the Firecracker's mobility and area damage exceptionally rewarding.
Core Tower Progression System
Project Rise uses a tower-based progression where each floor represents a 2-5 minute dungeon run:
Key Mechanics
- Perk System: Collectible upgrades that persist between floors. Perks have three ranks and enable build customization (e.g., crit damage boosts, health increases). Teams strategically select perks via a "heart" tagging system.
- Crystals: Temporary resources collected per floor. Spend at wishing wells for floor-specific buffs or perk upgrades before facing bosses.
- Potions: Floor-limited consumables for attack, health, speed, or critical hit enhancement.
- Resurrection Feathers: Shared team resources (3 total) for revives. Find extras hidden in destructible environments.
Progression Challenge: Currently, team failure resets progress to Tower Level 1. This risks player burnout at higher levels - a mercy system (e.g., reset to nearest checkpoint) would improve retention.
Multiplayer Dynamics and Social Features
Project Rise requires three-player co-op with unique class requirements:
Teamplay Essentials
- Shared resurrection feathers create dependency
- Crystal collection efficiency demands coordination
- Perk selection benefits from role awareness
Social Gap: The pre-alpha lacks communication tools. Implementing quick-chat commands, emote systems, or ping mechanics would significantly enhance the cooperative experience. Supercell's history with social features suggests this will likely evolve.
Pre-Alpha Assessment and Future Outlook
Based on extensive ARPG experience, Project Rise shows exceptional promise despite its early state:
Current Strengths
- Intuitive mobile controls with tactile skill feedback
- Successful "Supercell-ification" of ARPG mechanics (short sessions, clear progression)
- High-quality environmental design and destructible elements
- Effective perk system enabling diverse builds
- Thematically appropriate sound design
Development Opportunities
- Boss diversity beyond placeholder Mega Knight encounters
- Communication system implementation
- Progression checkpoint system for failed runs
- Multi-class accounts for varied play experiences
- Expanded endgame systems (competitive modes, larger raids)
Industry Perspective: Project Rise could pioneer mobile ARPG esports with its co-op foundation. Supercell's live-ops expertise positions it well for seasonal content, cosmetic systems, and potential battle passes - though these remain unconfirmed.
Actionable Project Rise Checklist
- Experiment with all classes during early access to identify your playstyle fit
- Prioritize crystal collection each floor for wishing well enhancements
- Coordinate perk selection using the heart system when playing with friends
- Preserve resurrection feathers by reviving teammates manually
- Follow official channels for upcoming beta test announcements
Supercell's venture into action RPGs demonstrates exciting innovation for mobile gaming. What class archetype are you most excited to try? Share your preferred playstyle in the comments!